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BlitzMax Forums/BlitzMax Beginners Area/step -1

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

In ASM you've got a subtraction call that is for unsigned, and one that is for signed. You have to convert one of the two arguements for this to work, and then the result might not be what you expect. It's all in how that last bit it represented/treated.