I said about graphics thinking about the origin. Because in the openGL code I found the origin at the bottom left corner but in Max2d and Blitz Plus it's to the upper left so the y in openGL goes up but in the others goes down.
It will be well apreciated if you can tell what return values we will get from the collision detection.
Also what do you think If we take a space in the BlitzWiki for this?
It will be well apreciated if you can tell what return values we will get from the collision detection.
Also what do you think If we take a space in the BlitzWiki for this?