AnimB3D

Miscellaneous Forums/Blitz Showcase/AnimB3D

Thank you for your suggestions and interesting.
I make now some comments to that.

> I am currently designing a level, so .....
I know that, :) I made this Prg, and some other tools
only why I need it for a game. So I know that Leveldesign is a hard job.

>Allow onscreen help
is implemented, by pressing F1 or help from menu, to describe Keysettings. I made it in the new Version with an alphablending Cube between the Object and the text, so that text can be readen better if the mesh is textured bright.

>plus 4 windows would be useful, top, front , left etc.
brrr.. sorry no, I dont like 4 Window Tools, but when I made this tool ready with all features I need and it is nearly bugfree, I give out the source too so other programmers can add this and that.

>A Timeline would be nice, that allows to drag and drop keys and groups of keys
I planned a slider, copy and paste too but more in the easyer way: copy and paste ONE, or with a Input line: "Give in first Frame number and last Frame number to copy: "
To select more vertices on same time I planned to put in a
alphablending Cube you can move and scale and all vertices inside can be selected or deselected then.

A bigger GUI is not planned yet, possibly whe I worked more excessively with it and find that it is absolutely necessarily, then I put in some Buttons.

>because when you have to click a menu twice just to click a button on a popup alert, that will stop the workflow.

This sounds interesting for stopping Animation.