setting alpha on part of an object?

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Just a thought...

Could you do this with a two-pass render ?

First render the full scene, with tunnel seen from above. Then render just the vehicle with a suitable (circular ?) section of track just below it... You could probably get away with texturing a quad and then rotating it to get different directions. {Maybe even an animated texture to get in-tunnel movement ??}

... I am assuming a top-down 'SpyHunter' style game, so apologies if this is way off base !