Loading Resources from memory

Miscellaneous Forums/General Discussion/Loading Resources from memory

Okay, here's the deal.

- Encrypted stream is downloaded from the internet
- Stream is decrypted into memory (the application will already know what the data is for ie. Texture, Model etc.)
- Model, Texture etc, is loaded from the memory rather than disk.
- Decrypted memory buffer can now be freed.

Models will be of type .b3d, .x, .3ds or .md2

Textures/Images of type .bmp, .png, .jpg

Be nice if you could help Maxus.