Cube Mapping

BlitzMax Forums/BlitzMax OpenGL Programming/Cube Mapping

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

sorry see what you mean now!

You should be ok with cube mapping check elsewhere on this forum tom did an example of cubemapping

from the front end of the api I'm not too sure of the differences for ogl from 1.1 to 1.3 but if you're missing and const's or functions you can always add them...