Games industry, what went wrong and how to fix it.

Miscellaneous Forums/General Discussion/Games industry, what went wrong and how to fix it.

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I agree about the haunted house... but what was scary wasn't the gameplay... so I didn't go with it.

She tells you to kill him... so I killed him... If I scared him off I would have been breaking the rules... I wanted to bang her more than I cared about the guy... If I had only known ahead of time...

That was a great game... Too bad about the glitches.. I got stuck in an air vent towards the end and never finished it.. (made it through the whole building without saving and didn't want to do it again) But I know what all the endings were... funny crap some of it.

I was a bit upset at how useless guns became later in the game.. I had to cheat to be able to beat some of the bosses because I was a gun slinger most of the game and sunk all my points into it. By cheat I mean give myself xp to spend on melee attacks...

If It wasn't for that and the glitches...

It is deff the way RPGs or at least action RPGs need to go. well... With a GTA style freeroaming world and maybe with a 3rd viewing angle... a Diablo view... That would sate nearly all action RPG fan's tastes... and get rid of the TERRIBLE loads...

It was the loading that bothered me the most... on my dad's super fast PC the loads weren't tooooo long... 2-5 min... but thats still too long when you might be spending less time playing the game till the next load... from building to building..

I hope that Oblivion is everything Bloodlines got right, plus free roaming worlds... even with all the glitches from Morrowind... I can take either method of object movement... the direct placement of a morrowind or the less accurate but more realistic bloodlines (or half-life 2 really...)