@FlameDuck
I'm not so sure that anger and frustration due to poor game design is really something artful...
Also... Books and Movies are viable artforms. Plenty of movies have made me cry... and I know readers who swear that books are even better.
What it comes down to is how the gameplay can tell a story... And I think so far that Half-Life 2 has gotten closest... but still the emotion is coming from cutscenes that don't change based on how the player plays...
Right now most of the effort is pushed into fighting AI... but a game like Black and White or BW2 and it's creature have potential... I want to feel bad about beating my creature senseless..
But the best example I have... which still uses premade cutscenes to help it along... is a section from Vampire the Masquerade BLoodlines... where you have to kill this poor guy who was telling a screenwriter about the Masquerade... He is so pitiful.. and was sort of nice to you up to that point.. I felt really bad about killing him.. and was reluctant to..
It tore me up inside to do it... It is that kind of feeling that elevates gameplay to an artform... and since it was MY choice to pull the trigger... and MY hesitation.. and it was really MY choice to even take the job in the first place.. I'm going to say thats close.... but still the inspiration for the emotion came from a cutscene, or groups of them...
But maybe we can call that part of games now? After all... Narative and story telling are parts of books and movies and tv.. and they don't get called non-art for using them... Sure... there are aspects of movies you can do elsewhere that give emotion... but are they any different than a painting?
Still.. Games are supposed to be about making your playtime unique... Otherwise there is no concept of talent..
And if everyone has the same story verbatum... thats not really what games should ultimately be about I think...
Who knows.
I'm not so sure that anger and frustration due to poor game design is really something artful...
Also... Books and Movies are viable artforms. Plenty of movies have made me cry... and I know readers who swear that books are even better.
What it comes down to is how the gameplay can tell a story... And I think so far that Half-Life 2 has gotten closest... but still the emotion is coming from cutscenes that don't change based on how the player plays...
Right now most of the effort is pushed into fighting AI... but a game like Black and White or BW2 and it's creature have potential... I want to feel bad about beating my creature senseless..
But the best example I have... which still uses premade cutscenes to help it along... is a section from Vampire the Masquerade BLoodlines... where you have to kill this poor guy who was telling a screenwriter about the Masquerade... He is so pitiful.. and was sort of nice to you up to that point.. I felt really bad about killing him.. and was reluctant to..
It tore me up inside to do it... It is that kind of feeling that elevates gameplay to an artform... and since it was MY choice to pull the trigger... and MY hesitation.. and it was really MY choice to even take the job in the first place.. I'm going to say thats close.... but still the inspiration for the emotion came from a cutscene, or groups of them...
But maybe we can call that part of games now? After all... Narative and story telling are parts of books and movies and tv.. and they don't get called non-art for using them... Sure... there are aspects of movies you can do elsewhere that give emotion... but are they any different than a painting?
Still.. Games are supposed to be about making your playtime unique... Otherwise there is no concept of talent..
And if everyone has the same story verbatum... thats not really what games should ultimately be about I think...
Who knows.