i had this same problem in DemonStar and windows version of raptor . when i used the dinput func
GetDeviceData
and was fixed by using
GetDeviceState
instead to read mouse.
Also now that im thinking about this
the problem may have something ( or just made it worse ) by not giving enuf time back to system for the directx background processes.
GetDeviceData
and was fixed by using
GetDeviceState
instead to read mouse.
Also now that im thinking about this
the problem may have something ( or just made it worse ) by not giving enuf time back to system for the directx background processes.