shadow system : GOM

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Hauvent & Philippe C.

You find enclosed a link to a free source code for a shadow system library for less than 20 3Dobjects in the same time and small terrain.

This library is done in blitZ3d.

It is not perfect , but it is a good starting point. If you want improve it , do it.

For more information download the demos and source code : http://perso.wanadoo.fr/philippe.c/#GOM

This project is based on the code developped by this 2 people :

- jfk EO-11110 http://www.blitzbasic.com/codearcs/codearcs.php?code=434

- Mikkel Fredborg http://www.blitzbasic.com/codearcs/codearcs.php?code=1010

Without the code published by this 2 people this library will never exist.

Thanks to them.

To do this libray we have mixed the 2 approachs :

JFK => create a quad to project the shadow.
Fredbord => compute the texture uv in order to display the shadow texture.

The documentation is provided in the zip file with the source code