This is the code which I meant - although you do need the .3ds files to make it work.
IPete2.
; 3D Text Demo ; (c)2001 Rob Pearmain ; www.peargames.com ; Why on earth did I write this? ; I wanted to demonstrate dong Arcade type fonts but using 3D ; to produce the fonts ; That's it ; '*' is a line terminator ; '.' is total terminator ; Supports A-Z,0-9,copyright, etc. Graphics3D 640,480,16 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,640,480 PositionEntity camera,0,0,-500 light=CreateLight() nPivot = CreatePivot() nLine=200 ; Load and create the characters Restore namedata lEnd = 0 While lEnd = 0 nCounter=-200 Read a$ While a$ <> "*" And a$ <> "." nObject = LoadMesh(a$+".3ds",nPivot) PositionEntity nObject,nCounter,nLine,0 EntityColor nObject,Rnd(0,255),Rnd(0,255),Rnd(0,255) nCounter = nCounter+100 Read a$ Wend If a$="." Then lEnd=1 Else nLine = nLine - 100 Wend ; Loop and turn While Not KeyHit(1) TurnEntity nPivot,.1,.2,.3 UpdateWorld RenderWorld Text 320,500,"First Blitz3D Program" Flip Wend End .namedata Data "B","L","I","T","Z","3","D","*" Data "R","O","C","K","S","*" Data "*" Data "B","Y","*" Data "R","O","B","."
IPete2.