AnimB3D

Miscellaneous Forums/Blitz Showcase/AnimB3D

I found the Problem, I looked before in different B3D Files, but found allways only one Mesh chunk, but now I found a B3D file with more.
But that brings be to an other idea.
Why I should divide the B3D-file into its components
before the ANIM chunk, I rewrite it in this way, that I
save all before ANIM in a block, I do not something with the
mesh, so I dont need such a complicated procedure, and is more compatible with different formats.
Thank you again for bug reporting.

Edit:
I am not sure if each MESH chunk needs it's own ANIM chunk ? But I think yes, so I can only save each chunk in a block, and not all together.

Edit:
b3dFiles with multisurfaces are read with my files, only multiple mesh not. Could it be that your file has multi-meshes or the TEXS chunksize is wrong ?
I do not implement multi-mesh, because when I create a .3ds file in WINGS3D with different meshes and convert it to .b3d
then all is one mesh, only b3d files generated with XWorld
has multiple Meshes.