I found the Problem, I looked before in different B3D Files, but found allways only one Mesh chunk, but now I found a B3D file with more.
But that brings be to an other idea.
Why I should divide the B3D-file into its components
before the ANIM chunk, I rewrite it in this way, that I
save all before ANIM in a block, I do not something with the
mesh, so I dont need such a complicated procedure, and is more compatible with different formats.
Thank you again for bug reporting.
Edit:
I am not sure if each MESH chunk needs it's own ANIM chunk ? But I think yes, so I can only save each chunk in a block, and not all together.
Edit:
b3dFiles with multisurfaces are read with my files, only multiple mesh not. Could it be that your file has multi-meshes or the TEXS chunksize is wrong ?
I do not implement multi-mesh, because when I create a .3ds file in WINGS3D with different meshes and convert it to .b3d
then all is one mesh, only b3d files generated with XWorld
has multiple Meshes.
But that brings be to an other idea.
Why I should divide the B3D-file into its components
before the ANIM chunk, I rewrite it in this way, that I
save all before ANIM in a block, I do not something with the
mesh, so I dont need such a complicated procedure, and is more compatible with different formats.
Thank you again for bug reporting.
Edit:
I am not sure if each MESH chunk needs it's own ANIM chunk ? But I think yes, so I can only save each chunk in a block, and not all together.
Edit:
b3dFiles with multisurfaces are read with my files, only multiple mesh not. Could it be that your file has multi-meshes or the TEXS chunksize is wrong ?
I do not implement multi-mesh, because when I create a .3ds file in WINGS3D with different meshes and convert it to .b3d
then all is one mesh, only b3d files generated with XWorld
has multiple Meshes.