Just noticed that it seems to have problems with multi-surfaced models it either doesn't load the second texture or there is an error "TEXS chunk too large".
Works fine with a single surface mesh.
A way of panning the view would be useful - if the model is very large then currently you have to zoom out to view it. I would also re-position the camera when loading so that the whole model is visible.
Good work and thanks in advance for releasing the code. I'm sure it will be expanded upon.
Works fine with a single surface mesh.
A way of panning the view would be useful - if the model is very large then currently you have to zoom out to view it. I would also re-position the camera when loading so that the whole model is visible.
Good work and thanks in advance for releasing the code. I'm sure it will be expanded upon.