Compiling blitz3d on an amiga emulator

Miscellaneous Forums/General Discussion/Compiling blitz3d on an amiga emulator

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You could instance a copper/blitter assisted chunky-to-planar screenmode to let you render quite a lot of pixels, but the individual pixels would be 2x2 pixels in size, and you'd have to render everything else on the screen in a non-Amiga way as well.

All in all, a bit of a useless exercise.