If you're trying to sell a game as shareware then you dont want it to be no more than 20mb (as what I've been told by shareware authors, personally I'm not sure) but yeah, you dont want a 100mb game if you want to sell to people with dial up (and there are still tons of dial up users)
Ever play Water bugs? Cosmo bots? etc? They're all using tracker music and they STILL sound very good.
Of course if you want the AAA music you need real instruments anyways, you need real musicians playing these instruments and a real recording studio. That is the only way ogg / wav will beat xm.
I know you can do a lot with ogg / wav (filters, equalizers, etc) and can add the polish, but it isnt worth the high download size because a lot of your gamers arent going to be music critics.
Ever play Water bugs? Cosmo bots? etc? They're all using tracker music and they STILL sound very good.
Of course if you want the AAA music you need real instruments anyways, you need real musicians playing these instruments and a real recording studio. That is the only way ogg / wav will beat xm.
I know you can do a lot with ogg / wav (filters, equalizers, etc) and can add the polish, but it isnt worth the high download size because a lot of your gamers arent going to be music critics.