Spherical Reflection Maping

Blitz3D Forums/Blitz3D Programming/Spherical Reflection Maping

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

JFK EO-11110-The water doesn't come up on my computer, and the submarine is really dark. If you could post some screenshots that would be great. In my game there wont be more than 10 cars on the screen at once, but that's still 60 shots. As in my original question, how would I make a camera take a spherical image of the surroundings? Could I take one capture looking straight at the camera? Or would that not reflect at angles? The cube mapping seems like a good idea, but I'm not sure I want my game any slower.

Grant