Compiling blitz3d on an amiga emulator

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Bouncer: Sorry, but no way can you directly plot 2000 pixels per frame on an Amiga.

The only way you are going to do it is to write your own routine in asm that 'plots' to a buffer in fastram and then copy the buffer to chipram using the (030 or better) CPU.

Will work fine on WinUAE (Alien Breed 3D 2 is actually smooth with WinUAE) but on a real Amiga, forget it.