Ground Effect F1

Miscellaneous Forums/Blitz Showcase/Ground Effect F1

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You probably had caught gear down and had a speed of -.000001 or something, if you are going backwards you must stop before going forwards and vice versa. Sorry if that caused confusion :/

Vorderman is right the tyres do spin the wrong way since I compiled the models into my own format, I noticed that myself, but still at least I got all the wheels themselves facing the right way eh lad ;)...

Draw distance could be increased, but your still very low to the ground whatever you do, I havn't really played with external views myself to see how far you can see as I only ever view outside to learn a track (race games are best played in the @#!*pit in my view) so maybe i'll tweak it.

The track is indeed angular, I used a really old tool to make it. I will write a more up to date version and make some better tracks.

I will eventually put custom controls/controllers in, it's not high on my list atm though - first I want to fix the internet play jitter.

@Red *blush* thank you. The track isn't decorated at all yet (and that model probably wont ever be as it's too low poly). It is quite hard to learn because at 14 corners and 2m05s lap it's a hard track to learn - but once you've picked up the track you'll find the blind bends and dodgy mid-corner braking quite the challenge ;). It's a hard track, and still catches me out and i've been playing it 3 days solidly whilst working on it... :)