Spherical Reflection Maping

Blitz3D Forums/Blitz3D Programming/Spherical Reflection Maping

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

..in your case, best solution will be to apply cubic map on to closest car in order to see proper reflections...you could apply same map to closest car on scene so reflection will be aprox. ok...for distanced cars it doesnt matter since you cant see that anyway...if you do update every 2-3 frames, it will be good enough for your game FPS and proper environment reflection..