Hi,
to clarify, it only affects mousex() and mousey() results. These return the absolute position of the mouse under opengl graphics but they return the position of the mouse in a drip-fed queue under dx.
So under dx, I will see the mouse values play "catch up" in a queue, whereas using opengl, the mouse values returned will be the last position of the mouse.
This is a clear problem with dx.
to clarify, it only affects mousex() and mousey() results. These return the absolute position of the mouse under opengl graphics but they return the position of the mouse in a drip-fed queue under dx.
So under dx, I will see the mouse values play "catch up" in a queue, whereas using opengl, the mouse values returned will be the last position of the mouse.
This is a clear problem with dx.