mouselag

BlitzMax Forums/BlitzMax Programming/mouselag

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Hi,

to clarify, it only affects mousex() and mousey() results. These return the absolute position of the mouse under opengl graphics but they return the position of the mouse in a drip-fed queue under dx.

So under dx, I will see the mouse values play "catch up" in a queue, whereas using opengl, the mouse values returned will be the last position of the mouse.

This is a clear problem with dx.