My apologies guys, I thought you meant Minimize, now I know you mean CLOSE (duh!)
Try this. Stop with the IDE stop button. Don't know how safe this is though :)
I pinched the 2 functions from skidracer's axe module.
BlitzMax CreateGraphics function uses WS_CAPTION|WS_VISIBLE|WS_SYSMENU style. If you're game, you can modify the d3d7graphics.bmx source and remove the WS_SYSMENU from Function CreateHWND
Try this. Stop with the IDE stop button. Don't know how safe this is though :)
hwnd=CreateWindowExA(0,ClassName(),"Hello World".ToCString(),WS_CAPTION|WS_VISIBLE, .. 0,100,640,480,0,0,GetModuleHandleA(Null),Null) While Not KeyDown(KEY_ESCAPE) Wend End Function ClassWndProc(hwnd,msg,wp,lp) "win32" Return DefWindowProcA( hwnd,msg,wp,lp ) End Function Function ClassName:Byte Ptr() Global _name:Byte Ptr Global _wc:WNDCLASS Global _icon If _name=Null _name="BLITZMAX_WINDOW_CLASS".toCString() _icon=LoadIconA(GetModuleHandleA(Null),Byte Ptr(101)) _wc=New WNDCLASS _wc.style=CS_OWNDC|CS_HREDRAW|CS_VREDRAW _wc.lpfnWndProc=ClassWndProc _wc.hInstance=GetModuleHandleA(Null) _wc.hIcon=_icon _wc.hCursor=LoadCursorA( 0,Byte Ptr( IDC_ARROW ) ) _wc.hbrBackground=COLOR_BTNFACE+1 _wc.lpszMenuName=Null _wc.lpszClassName=_name RegisterClassA(_wc) EndIf Return _name End Function
I pinched the 2 functions from skidracer's axe module.
BlitzMax CreateGraphics function uses WS_CAPTION|WS_VISIBLE|WS_SYSMENU style. If you're game, you can modify the d3d7graphics.bmx source and remove the WS_SYSMENU from Function CreateHWND