Problem with Gile[s] exporting shapes.. HELP!

Blitz3D Forums/Blitz3D Programming/Problem with Gile[s] exporting shapes.. HELP!

Thanks a lot Fredborg,

I've tried before to export the sape as "rendereable"
in order to be accepted by Gile[s],
and read the vertexs in groups of four (step 4)
assuming that the path has the minimum sides allowed (3),
but again I meet another problem!

When I load the map from Blitz and after be lightmapped in
Gile[s], (exported as rendereable object from the modeller) the shape appears like an object with more vertex than normal...

In the modeller the shape has 126 vertex and from blitz
with the funcion "countvertices", it says 270!

Do you have any idea about the process that Gile[s] is following when reading the exported shape ?

Really, the steps are:
a) make a shape
b) Set as rendereable (give volume)
c) reduce sides to three (3)
d) export the map with B3D PipeLine (last version)
e) Import from Gile[s] v1.36
f) Render and make the lightmap
g) Delete -Scene Root- created by gile because the
scene has previously its own Scene root
h) export again as B3D

It's like gile[s] invented more vertex!
and even reading them in "rendereable" form and in groups
of four, it create the various cubes those shouldn't exist!

The problem making the cubes from the modeller is the order
of the created cubes, I guess, or snapshot or array assign
a order number within the name??
However making it at that way it is a must to order the objects after read them...

If you have some idea about the reason the vertices seems to be duplicated I would be very pleasant if you share!

Thanks in advance!