Hi,
Yep, gile[s] deletes isolated vertices, so your path points will disappear.
I believe you can export a path as a mesh (with polygons) from b3d pipeline. That might help you?
Otherwise you could add a number of cubes in 3dsmax, and place them along the path. I don't remember what the function is called in 3dsmax...snapshot or array or something like that.
Yep, gile[s] deletes isolated vertices, so your path points will disappear.
I believe you can export a path as a mesh (with polygons) from b3d pipeline. That might help you?
Otherwise you could add a number of cubes in 3dsmax, and place them along the path. I don't remember what the function is called in 3dsmax...snapshot or array or something like that.