Well brush commands may or may not work, I need the EntityAlpha Command. Some meshes I place in my level are B3D meshes. I need to be able to set Entity properties such as alpha, color, FX.
I tried values of -1, didn't work. I tried to use a CopyMesh of it, didn't work. Now I have finished a CloneMesh function 99%. The only problem is: how does the engine know if it should clone a mesh? I'm afraid this will complicate things. Probably I will simply clone all B3D meshes that are loaded, even if this takes longer.
But thanks anyway.
I tried values of -1, didn't work. I tried to use a CopyMesh of it, didn't work. Now I have finished a CloneMesh function 99%. The only problem is: how does the engine know if it should clone a mesh? I'm afraid this will complicate things. Probably I will simply clone all B3D meshes that are loaded, even if this takes longer.
But thanks anyway.