The .B3D file format allows to set most properties of a mesh, eg. Blendmode, Alpha etc.
But AFAIK it is not possible to override these settings in Blitz using "EntityAlpha m, 0.5" etc. Is there a way to alter these settings in Blitz? (without to recreate the entire mesh using CreateMesh etc.)
Is there a way to omit things like the Alpha Settings in the File Format, eg. by a value of -1 or something, to allow Blitz to set it at runtime?
But AFAIK it is not possible to override these settings in Blitz using "EntityAlpha m, 0.5" etc. Is there a way to alter these settings in Blitz? (without to recreate the entire mesh using CreateMesh etc.)
Is there a way to omit things like the Alpha Settings in the File Format, eg. by a value of -1 or something, to allow Blitz to set it at runtime?