Mr. Pickle: there is more than just 1 crossplattform problem because the linux build has more than just a one problem compared to Windows / OSX and the 3D module will be superior worse to that for sure.
And torque costs 100$, there are free IDEs that are superior to BMs you can use (there is a alpha version basing on eclipse for example, Dev-C++ is another one) and in this equation, I don't even take the sum of all editors into account which just don't exist in BM so BM can't be compared to them ... BM is a bare engine and always has been.
PS: PB has a 3D module basing on OGRE ... and to tell the truth, I first want to see if BM 3D is able to compete with that one ... because the 2D can't compete with most existing 2D engines not even counting the missing editors that others (I own Torque2D for example which cost 20$ more, but has quite some ingame editors with lots more following and GUI for free - now even with support for 3D shapes) bring with them.
And torque costs 100$, there are free IDEs that are superior to BMs you can use (there is a alpha version basing on eclipse for example, Dev-C++ is another one) and in this equation, I don't even take the sum of all editors into account which just don't exist in BM so BM can't be compared to them ... BM is a bare engine and always has been.
PS: PB has a 3D module basing on OGRE ... and to tell the truth, I first want to see if BM 3D is able to compete with that one ... because the 2D can't compete with most existing 2D engines not even counting the missing editors that others (I own Torque2D for example which cost 20$ more, but has quite some ingame editors with lots more following and GUI for free - now even with support for 3D shapes) bring with them.