Floating point innacuracy or something else?

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Actually the scale isn't overwhelmingly large...the view distance is 50000 and I do take advantage of a skybox, but there has to be a certain amount of scale to it to allow for the fairly large multi-planet systems, etc...

I suppose I can try increasing the scale of everything to the maximum I can work with, and then using a 'lock object at view range and scale' trick to make the planets and in-system stars still be visible beyond visual range.

I guess this will make the whole game easier to work with, as long as it fixes this rather tacky problem...I just can't figure out why the one option worked and the other didn't. The pivots were staying in place so the coordinates should have been correct, I would think.