Sir:
Sometimes, when you have really detailed meshes, and a long view distance, you might want to use meshes with fewer polygons as the object moves into the distance. That's what LOD is all about. Switching between those meshes at the right time.
Sometimes, when you have really detailed meshes, and a long view distance, you might want to use meshes with fewer polygons as the object moves into the distance. That's what LOD is all about. Switching between those meshes at the right time.