Thanks guys. Glad you liked it.
@big10p - High score bugette fixed now. Well spotted. The smart bomb effect did indeed originate from your code archive entry which turned out to be not so pointless after all :) I hope to contribute a lot more to the archives myself as they are imho indispensable and one of the best resources for learning from.
Agreed on the controls difficulty factor. I've been testing it so long that I've become pretty skilled at flying around the vortex (try orbiting rather than going in at 90 degrees) but it's easy to forget how awkward it is to start with. I'm thinking of maybe adding a new 'anti-grav' power up that negates the vortex effect on the ship.
Also agreed on the ship model. A more pointy ship would indeed be nicer. I'll have to try & improve my 3D modelling skills unless anyone knows of a good resource for low poly spaceships :)
Again thanks for the feedback. Much appreciated.
@big10p - High score bugette fixed now. Well spotted. The smart bomb effect did indeed originate from your code archive entry which turned out to be not so pointless after all :) I hope to contribute a lot more to the archives myself as they are imho indispensable and one of the best resources for learning from.
Agreed on the controls difficulty factor. I've been testing it so long that I've become pretty skilled at flying around the vortex (try orbiting rather than going in at 90 degrees) but it's easy to forget how awkward it is to start with. I'm thinking of maybe adding a new 'anti-grav' power up that negates the vortex effect on the ship.
Also agreed on the ship model. A more pointy ship would indeed be nicer. I'll have to try & improve my 3D modelling skills unless anyone knows of a good resource for low poly spaceships :)
Again thanks for the feedback. Much appreciated.