@Jeroen, events are queued so it would be possable to disable the mouse move events. these are generated when the mouse is moved over any gadget. this will not affect blitz3d own mouse movement. or maybe a flushevents() would keep the queue from building up.
@Dark Half, does that happen each time you quit?
some more information
when gadgtes are created you pass a null for there default style. but if req you can pass standard api const's and build the gadget any way you require. also its possable to create all windows and gadgets hidden before showing them.
kev
@Dark Half, does that happen each time you quit?
some more information
when gadgtes are created you pass a null for there default style. but if req you can pass standard api const's and build the gadget any way you require. also its possable to create all windows and gadgets hidden before showing them.
kev