Thank you very much,
Really very thanks for your deep explanation.
Some minutes ago, before enter the forum again looking for any post, I have found the problem, and really occurs
that you like.
However I've discovered (it's the first time I experience that), it seems that you cannot override the material settings of Gile[s] from Blitz, I am refering to change the flag "full bright", for example.
If I change this from Gile (I'm refering turn Full bright Off), all goes well with dynamic lights,
as you say, to obtain a good effect is hard, but the terrain
even with the lightmap is affected by lights, but
if I don't change "full bright" from gile[s], I cannot change after export from Blitz, it seems to ignore the
entityfx...
What a strange thing!
..thank you very much for your help!!
Really very thanks for your deep explanation.
Some minutes ago, before enter the forum again looking for any post, I have found the problem, and really occurs
that you like.
However I've discovered (it's the first time I experience that), it seems that you cannot override the material settings of Gile[s] from Blitz, I am refering to change the flag "full bright", for example.
If I change this from Gile (I'm refering turn Full bright Off), all goes well with dynamic lights,
as you say, to obtain a good effect is hard, but the terrain
even with the lightmap is affected by lights, but
if I don't change "full bright" from gile[s], I cannot change after export from Blitz, it seems to ignore the
entityfx...
What a strange thing!
..thank you very much for your help!!