Lights those doesn't affect to the ground

Blitz3D Forums/Blitz3D Programming/Lights those doesn't affect to the ground

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thank you very much,

Really very thanks for your deep explanation.
Some minutes ago, before enter the forum again looking for any post, I have found the problem, and really occurs
that you like.

However I've discovered (it's the first time I experience that), it seems that you cannot override the material settings of Gile[s] from Blitz, I am refering to change the flag "full bright", for example.

If I change this from Gile (I'm refering turn Full bright Off), all goes well with dynamic lights,
as you say, to obtain a good effect is hard, but the terrain
even with the lightmap is affected by lights, but
if I don't change "full bright" from gile[s], I cannot change after export from Blitz, it seems to ignore the
entityfx...

What a strange thing!

..thank you very much for your help!!