Lights those doesn't affect to the ground

Blitz3D Forums/Blitz3D Programming/Lights those doesn't affect to the ground

Hi all,

I need help with the next issue..

I have a .B3D model of a ground with some buildings.
The ground has two texture, the first one is a colour texture and the second is the lightmap.

The buildings hasn't textures at all.
When I shoot with the pistol I create a light (type 2),
and the light affects to all the objects without
texture but doesn't affects to the ground.

It's strange because I have also some animated .B3D soldiers
with texture and they are affected with the light of the
shoot...

I have calculated the lightmap of the scenery model with
Gile[s] and exported to .B3D... maybe is some flag or
attribute that gile uses to give to the exported models or somehing like that...

Some idea? What could I do in order to make all the ground
could be affected by lights and not only the objects without texture?

Thanks in advance!