Hi all,
I need help with the next issue..
I have a .B3D model of a ground with some buildings.
The ground has two texture, the first one is a colour texture and the second is the lightmap.
The buildings hasn't textures at all.
When I shoot with the pistol I create a light (type 2),
and the light affects to all the objects without
texture but doesn't affects to the ground.
It's strange because I have also some animated .B3D soldiers
with texture and they are affected with the light of the
shoot...
I have calculated the lightmap of the scenery model with
Gile[s] and exported to .B3D... maybe is some flag or
attribute that gile uses to give to the exported models or somehing like that...
Some idea? What could I do in order to make all the ground
could be affected by lights and not only the objects without texture?
Thanks in advance!
I need help with the next issue..
I have a .B3D model of a ground with some buildings.
The ground has two texture, the first one is a colour texture and the second is the lightmap.
The buildings hasn't textures at all.
When I shoot with the pistol I create a light (type 2),
and the light affects to all the objects without
texture but doesn't affects to the ground.
It's strange because I have also some animated .B3D soldiers
with texture and they are affected with the light of the
shoot...
I have calculated the lightmap of the scenery model with
Gile[s] and exported to .B3D... maybe is some flag or
attribute that gile uses to give to the exported models or somehing like that...
Some idea? What could I do in order to make all the ground
could be affected by lights and not only the objects without texture?
Thanks in advance!