ODE integration in DreiDe

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If I am not wrong if you change the position or the rotation manually you are destroying the Physics simulation.
Never played with ODE.... (Just a little bit with Newton)
The update from 1.12 to 1.14 was to fast. Or am I missing something and ODE module it's out for 1.14.

I think the best think is to just impliment a collision system for Dreide like irrlicht. Something like AABB or Elipsoide (Something Fast). Let the user the freedom to turn on and set the collisions for the objects.(Then the demos will start coming out.)
And as the ODE module will be out again.
The implementation it's not hard as Dreide uses the standard OpenGL Matrixes.
I am saying that because to implement Newton was really easy.