A PC game like Painkiller looks much better, and runs fine on anything mid-spec like a Geforce3, anyhow, if they didn't have any options to scale back on the graphical effects, they're doing themselves more harm then good.
Graphical quality on MGS3 looks pretty much around the same as MGS2 (good looking models, low-poly areas with decent texturing), so I cant really see the specs being any higher then that unless something went wrong in the development process, more-so since it ran fine on a weak system like the PS2.
Graphical quality on MGS3 looks pretty much around the same as MGS2 (good looking models, low-poly areas with decent texturing), so I cant really see the specs being any higher then that unless something went wrong in the development process, more-so since it ran fine on a weak system like the PS2.