Depends on the kind of game.
Angles: 30 / 45 / 60 degree
Beside this you need a lot of tiles and an isometric engine, that is able to deep sort the tiles correctly, so you have the "front - back feeling" which is needed to fake the 3d environment.
Angles: 30 / 45 / 60 degree
Beside this you need a lot of tiles and an isometric engine, that is able to deep sort the tiles correctly, so you have the "front - back feeling" which is needed to fake the 3d environment.