Ok. I've been testing with a new version (1.81 - Attack on the Clones) which should cure the odd clone triangle turning up.
It should also provide a bit of a speed up when dealing with bigger geometry.
Looking through the code is like looking though a time warp, as I've changed my coding style a lot in the last few years.
I've also updated the version of BlitzSys, so it may solve the 'BlitzSys crashing' that was reported elsewhere.
You can download 1.81 here
I hope that sorts it. It still blows if you try to paint a level with the clones already in, but it should no longer create them.
Let me know how you get on.
It should also provide a bit of a speed up when dealing with bigger geometry.
Looking through the code is like looking though a time warp, as I've changed my coding style a lot in the last few years.
I've also updated the version of BlitzSys, so it may solve the 'BlitzSys crashing' that was reported elsewhere.
You can download 1.81 here
I hope that sorts it. It still blows if you try to paint a level with the clones already in, but it should no longer create them.
Let me know how you get on.