Ok, my mistake, it wasn't entitycolor or entityfx, but the mesh is flipped for some reason. (lights gave me the impression EntityFX and EntityColor where in action) I have to check the mesh again in the modeller, maybe there's something wrong with the normals. Tho, the normals invert only when I parent it to the other mesh, while the parent mesh has proper normals. First I thought it's the same problem like the one described here:
http://www.blitzbasic.com/Community/posts.php?topic=54570
and in fact the problem seems to be very similar.
well I got to check that mesh again...
http://www.blitzbasic.com/Community/posts.php?topic=54570
and in fact the problem seems to be very similar.
well I got to check that mesh again...