MaxGui as game HUD?

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Ah, "Pollevent()", good. But in any case, I'll have to see some sort
of implementation into a realtime game environment before I am fully
convinced. Does anyone have any links to a WIP that uses maxGui
in a game environment?

[edit]
The more Rockout demo doesn't have the buttons as part of
the gamespace, if you know what I mean. It's essentially a
game window with buttons on the outside.
Think of an Rts interface, for example. That is what I'd want.