I don't know where Naughty Alien has found the pic or who is the author of the code, but really should be amazing to use a wrapper or some lib to achieve that kind of water in Blitz.
I've downloaded the examples pointed by Perseus and it's one of the best water I've ever seen.
Do you imagine that water in a game made with Blitz?
I've downloaded the examples pointed by Perseus and it's one of the best water I've ever seen.
Do you imagine that water in a game made with Blitz?