usable camera

BlitzMax Forums/BlitzMax OpenGL Programming/usable camera

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@tom
The light dawns!
If yawV <> 0.0 glRotatef yawV , mat.m[1], mat.m[5], mat.m[9]
If pitchV<> 0.0 glRotatef pitchV, mat.m[0], mat.m[4], mat.m[8]
If rollV <> 0.0 glRotatef rollV , mat.m[2], mat.m[6], mat.m[10]

neat work tom!