First I have to offer my credentials... I used to play Yahtzee 'professionally' (for cans of beer - 1 for every 100 points difference) every night when I was at university. My best night I managed 1971 points over a six round score sheet.... so I know what i am talking about for tactics.
Possible bugs...
============
I got Yahtzee early in the game and thought I had chosen it then clicked submit... only the first quarter of the button changed to a darker colour.
At the end of the game I seemed to have an extra go after every category had been darkened. It then allowed me to choose Yahtzee again. Only then did the game finish.
User Interface comments...
====================
Too much red. Red dice on a red background and depper red for chosen categories doesn't work for me. You need a better contrast to show what has been chosen and what is left
For master tacticians we really need to see the points awarded to each category... not just the total score
... A good strategy is to 'sacrifice' the ones category while trying to get lots of sixes... these can be put in sixes, 3 of a kind, 4 of a kind, yahtzee and chance - and all serve to bump up the score considerably. But I need to know if I have made up for some sacrificed ones or twos through getting extra threes, fours, fives or sixes in order to still make my bonus. {I am sure you have included the bonus - right ?}
The scrolling text when you get a yahtzee was a bit cheesey - could do with something a bit more exciting !
I would prefer to click on dice to toggle whether they are 'held' or not rather than on a hold button.
SM. ST. and LG. ST. - is there any way to fit the full text on ? (Possibly call them Low and High)
Not too keen on the blocky retro text for score and 'Highscore' etc. - doesn't fit with the classy font used for Yahtzee title
As mentioned... Yahtzee is played over six rounds. You should have a scorecard to show the history of each round.
What does the digit in the top left corner do ?
+++++++++++++++++++++++++++++++++++++++
Any way... Congratulations on completing your first game. Have a serious think about colour schemes before tackling the next one... UI design is almost as important as coding.
Possible bugs...
============
I got Yahtzee early in the game and thought I had chosen it then clicked submit... only the first quarter of the button changed to a darker colour.
At the end of the game I seemed to have an extra go after every category had been darkened. It then allowed me to choose Yahtzee again. Only then did the game finish.
User Interface comments...
====================
Too much red. Red dice on a red background and depper red for chosen categories doesn't work for me. You need a better contrast to show what has been chosen and what is left
For master tacticians we really need to see the points awarded to each category... not just the total score
... A good strategy is to 'sacrifice' the ones category while trying to get lots of sixes... these can be put in sixes, 3 of a kind, 4 of a kind, yahtzee and chance - and all serve to bump up the score considerably. But I need to know if I have made up for some sacrificed ones or twos through getting extra threes, fours, fives or sixes in order to still make my bonus. {I am sure you have included the bonus - right ?}
The scrolling text when you get a yahtzee was a bit cheesey - could do with something a bit more exciting !
I would prefer to click on dice to toggle whether they are 'held' or not rather than on a hold button.
SM. ST. and LG. ST. - is there any way to fit the full text on ? (Possibly call them Low and High)
Not too keen on the blocky retro text for score and 'Highscore' etc. - doesn't fit with the classy font used for Yahtzee title
As mentioned... Yahtzee is played over six rounds. You should have a scorecard to show the history of each round.
What does the digit in the top left corner do ?
+++++++++++++++++++++++++++++++++++++++
Any way... Congratulations on completing your first game. Have a serious think about colour schemes before tackling the next one... UI design is almost as important as coding.