Well, I'm working on a game and I feel that switching to 3d sprites will be more useful: I can use alphaed PNGs with partial transparrency, smoth scalling and 3d frame tweening insted of delta-timing, but there are some disadvantages like:
- 3D card required.
Considering that my goal is to make a test game and then possibly proceed to make a shareware game on the same engine I might be targeted to an audience with computers that are not up to date.
- Tetxure size.
If I have sprites ready for nice scaling they should be at least 512x512. And backgrounds in 640x480. Meaning the required 3d card should support textures of this size.
Do you think that requirement like this can prevent a significant number of people from playing my game?
Can you think of any other disadvantages?
- 3D card required.
Considering that my goal is to make a test game and then possibly proceed to make a shareware game on the same engine I might be targeted to an audience with computers that are not up to date.
- Tetxure size.
If I have sprites ready for nice scaling they should be at least 512x512. And backgrounds in 640x480. Meaning the required 3d card should support textures of this size.
Do you think that requirement like this can prevent a significant number of people from playing my game?
Can you think of any other disadvantages?