Feature request: DXTC (texture compression)

Miscellaneous Forums/General Discussion/Feature request: DXTC (texture compression)

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm with Mustang. Blitz3D is SO close to being the perfect DX7 game dev tool, it surpases most of the competition overall.

I can think of 4 things in blitz that prevent it from creating AA quality commercial games. And all of those features are not inhibited by B3D's use of DX7.

I imagine DXTC would be the easiest to implement. on top of which there are DXTC plugins for photoshop that are compatible with Paintshop pro.

And there is a XP windows thumbnail addon that allows you to browse compressed textures with XP's default bult in viewers.

Most 3D apps support them natively too, so I don't feel that the format is inaccessible to all but a elite few with exotic tools.