I'm with Mustang. Blitz3D is SO close to being the perfect DX7 game dev tool, it surpases most of the competition overall.
I can think of 4 things in blitz that prevent it from creating AA quality commercial games. And all of those features are not inhibited by B3D's use of DX7.
I imagine DXTC would be the easiest to implement. on top of which there are DXTC plugins for photoshop that are compatible with Paintshop pro.
And there is a XP windows thumbnail addon that allows you to browse compressed textures with XP's default bult in viewers.
Most 3D apps support them natively too, so I don't feel that the format is inaccessible to all but a elite few with exotic tools.
I can think of 4 things in blitz that prevent it from creating AA quality commercial games. And all of those features are not inhibited by B3D's use of DX7.
I imagine DXTC would be the easiest to implement. on top of which there are DXTC plugins for photoshop that are compatible with Paintshop pro.
And there is a XP windows thumbnail addon that allows you to browse compressed textures with XP's default bult in viewers.
Most 3D apps support them natively too, so I don't feel that the format is inaccessible to all but a elite few with exotic tools.