you can run bmax games on xbox, and it may be possible to run blitz3d on xbox via linux lol.
But thats not the real problem. Unless you want to make a freeware game because you can, your wasting your time till there's an xbox native version of blitz.
Mark really should touch base with a few of the top Blitz developers and discuss approaching microsoft and askind about creating a blitz build for 360.
Currently Garage Games charges $10,000 for a early adopters build of the torque shader engine that compiled for 360.
You have to get your Indie game approved by Microsoft first. And you get no help/support from Garage Games at all with the $10,000
Commmercial games with the same engine currently stand at $25,000 per title without support, and when TSE finaly ships that will be $50,000.
There are a handful of good developers here that could probably get their game on XBL. And it might possible be a good little earner for BRL. However with a team of 2/3 people I don't think anything would ever get finished. So I can see why little has been done on the Xbox/360 front.
But thats not the real problem. Unless you want to make a freeware game because you can, your wasting your time till there's an xbox native version of blitz.
Mark really should touch base with a few of the top Blitz developers and discuss approaching microsoft and askind about creating a blitz build for 360.
Currently Garage Games charges $10,000 for a early adopters build of the torque shader engine that compiled for 360.
You have to get your Indie game approved by Microsoft first. And you get no help/support from Garage Games at all with the $10,000
Commmercial games with the same engine currently stand at $25,000 per title without support, and when TSE finaly ships that will be $50,000.
There are a handful of good developers here that could probably get their game on XBL. And it might possible be a good little earner for BRL. However with a team of 2/3 people I don't think anything would ever get finished. So I can see why little has been done on the Xbox/360 front.