Maplet was the reason I wrote Droplet to add additional functionality and entity placement to Maplet. Droplet was designed to allow you to add zones, entities and meshes to a maplet map to give you a more rounded product. Decorator allowed you to monkey with the textures. With these three apps you actually had quite a bit of power, it was just a bit arsey to use three products as opposed to one.
I think what Maplet needed to stop all the mesh fragmentation was to record all the operations that went on in a virtual way and then rebuild the mesh based on what the result of that would be (if that makes sense) that way you'd have fully optimised perfect meshes.
Anyway... I don't think Maplets going to progress, which is a shame, but there it is.
I think what Maplet needed to stop all the mesh fragmentation was to record all the operations that went on in a virtual way and then rebuild the mesh based on what the result of that would be (if that makes sense) that way you'd have fully optimised perfect meshes.
Anyway... I don't think Maplets going to progress, which is a shame, but there it is.