Collision detection on large meshes

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I guess im really talking about meshes. well with the first, tile based example any way.

I have just seen the Swift Shadow System (http://www.blitzbasic.com/toolbox/toolbox.php?tool=87) which i might be able to use on my mesh terrain tile system when loading the level. Has anyone had any experience with this tool? Is it any good? would it work quick enough so as not to make my level load times stupidly long?

Cheers