+ Demo plays well enough.
- Its too easy to make the vehicle slide though
The second non-interactve one looks far more interesting with all the bumps and angled girders.
It would be great to creep your way over a rickity old bridge!
Some ideas for you:
* Wide areas of track for a little light relief so the player 'floor it'
* Mini Stunt Car Racer parts such as open tracks requiring you to leap over at the correct speed. Too fast and you overshoot the end of the track. Too slow and you fall short etc..
* Chicanes
* Oily, slippery patches on the track
* Chuncks missing from the track (or gaping holes)
* road blocks
* turbo-boot zones [>>>]
You might also want to check out www.trackmania.com (the Trackmania original demo) for more ideas.
- Its too easy to make the vehicle slide though
The second non-interactve one looks far more interesting with all the bumps and angled girders.
Emphasis is on technical car-handling over challenging obstacles rather than out and out speed.
100% agree with you here and look forward to such a challenge. For the player its all about learning the right approach speeds and finding sneaky ways to cut through awkward parts of the track in record time.It would be great to creep your way over a rickity old bridge!
Some ideas for you:
* Wide areas of track for a little light relief so the player 'floor it'
* Mini Stunt Car Racer parts such as open tracks requiring you to leap over at the correct speed. Too fast and you overshoot the end of the track. Too slow and you fall short etc..
* Chicanes
* Oily, slippery patches on the track
* Chuncks missing from the track (or gaping holes)
* road blocks
* turbo-boot zones [>>>]
Also implemented timing, so you get an overall stage time as well as updates as you cross each checkpoint
What about time limits too? Something like, you have 55 seconds to complete this course?You might also want to check out www.trackmania.com (the Trackmania original demo) for more ideas.