JV-ODE Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 5

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dJointGetHingeAngle() isn't a vector function, it returns the angle directly...
angle#=dJointGetHingeAngle(joint) ;)

The dJointGetHingeAnchor() function is a vector function though, it fills dVectorX(), dVectorY() and dVectorZ().