JV-ODE vs TokaMak

Blitz3D Forums/Blitz3D Userlibs/JV-ODE vs TokaMak

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ode or toka ???

what is better for a "ball rolling on mountains" game ?
I would say ODE, because Tok has troubles with stopping spheres, plus the fine-parameters of ODE will allow for better fine-tuning, and the easy joint system of ODE allows painless addition of seesaws and rotating barriers etc.