You can use v0.1 of my editor which I made a while ago to easily create convex hulls based on objects or parts of objects. (Among other Tokamak-related tasks...)
Don't expect much out of it beyond that and boxes though... Read the readme/release notes for more help. Sorry if it's a bit fiddly :) It beats messing around with Adjacency, though!
http://crumbsoftware.f2o.org/index.php?p=products/ape/
I've also used that program for placement of information nodes on objects for interactive models with information about seperate points, but that's not important.
Don't expect much out of it beyond that and boxes though... Read the readme/release notes for more help. Sorry if it's a bit fiddly :) It beats messing around with Adjacency, though!
http://crumbsoftware.f2o.org/index.php?p=products/ape/
I've also used that program for placement of information nodes on objects for interactive models with information about seperate points, but that's not important.